Game Diaries – Final Fantasy VII New Threat Arrange Episode XXV

Final Fantasy VII

If you don’t know what my Diaries are, please go here. Spoilers ahoy!

Otherwise, let’s go!


Oh, look. I finally get going on the main story.

Ghost Ships still have the ability to eject you. I wanted to get my Guide Book, but I was incredibly unlucky and it kept kicking out Tifa, my Morpher. The saw-like enemies only use their spin attack, but it hits hard, plus they are incredibly fast to make up for their low HP.

The journey to Carry Armor was longer than I remember.

Lapis (Well, Lazuli) Laser came out early. One aspect that should be easy to fix in the remake is making all buffs/debuffs easily seen. Hate finding out you have Resist on or whatever. Cloud did get picked up, but he was immediately saved. Wasn’t too bad. Probably would have been worse if he didn’t fall too quickly after his arms were destroyed. Definitely not like the Carry Armor I fought the first time in VII.

Oh, and I held my “friends” hostage.

Submarine minigame… I got distracted at the start then forgot how to navigate it, so the enemy sub took off right away. I do not like having controls reversed as they often are for these types of games. I’m a simple girl: when I tilt up, I want to go up. Finished with over 3 minutes to spare.

Got the other Mega-Materia and the Key to the Ancients. Really wonder how they’re going to do all of this in Remake. Emerald Weapon can probably be moved closer to Banora Underground, but searching all of the sea for a treasure? Well, ranks right up there with finding a small island on a chocobo. The whole world exploration thing is one of the reasons I’ve always rooted for an enhanced port instead of a full Remake, but we’ll see I guess.

The Gelnika a.k.a. Creepsville. First, the Boss fight:

OK, this is actually my second attempt. I won on my first try, but the rewards from Stealing were super lame. So I redid it to get their drops instad. (And this video was faster.) Since Reno inflicts Resist with his first attack, you don’t really have to worry about Death Sentence (or Poison). I used Death Force this time, but the first time, I just let the timer expire. Otherwise, I should I focused on Rude first. He can heal, and his Berserk state is really powerful.

Now, searching the Gelnika. It was about two weeks since the Turk fight before I could continue my journey, so it took me a bit to get back into the swing of things. And what a welcome I received. The Unknowns are pretty dangerous in Vanilla, and that is really carried over here. I expected status effects, but I did NOT expect such a wide range of status effects: Frog, Silence, Berserk, Paralyze, Manipulate, etc. And since I have no Ribbons, I could only protect Cloud, Yuffie, and Tifa from a couple of them. Even worse, the Gruesome Threesome have ways of ejecting or disabling your party members. And they have powerful attacks (physical and magical) including taking you down to 1 HP or instant kills. Bad Breath didn’t work to put them to Sleep, but it was only later that I realized it may be because it’s Poison elemental rather then they’re immune. (I blame it on those two weeks.)

It’s one of those Catch-22s a lot of times: do you experiment and hope to find a way to immobilize them, or do you risk wasting a turn when time is so precious? I do hope Sense or Libra or whatever is more useful in Remake.

The Bolt one (Unknown 3?) was the least dangerous. But you cannot be caught off-guard with these guys. Slash-All and Mega-All were not working in my favor here because of Confuse. I wanted to see if Reflect worked on some of their attacks, but I decided to pick up the Hades Materia first. Surprise: no Boss fight to get it! The Unknowns more than make up for that though. I was going to try Added Effect-Hades for a Ribbon-like effect, but I decided I was done here. I got my treasures, no need to Morph, I’m getting the heck out of here! I died enough because of the Creepazoids already.

KO KOunter: 81

4 Comments

  1. Red Metal

    I have to admit my knowledge of Final Fantasy only extends to the sixth installment and a couple of spinoffs. I attempted to play Final Fantasy VII several years ago, but I have to admit it didn’t quite grab me enough to make me want to see it through. I think the subpar translation had something to do with that. Games with bad translations were tolerable back in the nineties as long as the game was good or the translation got the gist of the story beats, but it’s not a trend that has aged well, I find. Still, I might give it another shot somewhere down the line, though I think it would have to be with the improved fan translation.

    Reply
    1. Krystallina (Post author)

      Although FFVII is seen as ushering in a new age of FF, it does bring along some inspiration from FFV and VI. So if you liked those, I hope you will give VII another try sometime. I don’t know how far you got, but it does go through some dull periods, like after Midgar.
      I probably would have played with the Beacause mod myself if I didn’t play New Threat. Another option is the Found in Translation series which goes into great detail about the differences between the Japanese and English scripts:

      Reply
  2. Mallow

    Even though I’m not a fan of VII, reading your diary post is so cool Krystal!!! :D.

    Reply
    1. Krystallina (Post author)

      Thank you! I’m glad you’re enjoying them! 🙂

      Reply

Leave a Reply

%d bloggers like this: